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Follow the steps for War

Take a closer look while playing

A careful first move helps you understand the round. On equal ranks, each side places one card face down and another face up. Repeat if those face-up ranks also tie. The game area remains available above the explanation.

What you need to achieve

Take a moment to check the current turn. Win both face-up cards with the higher rank and try to collect the whole deck. Start a new round when you are ready to try again.

From the start of a round

  1. The deck is split into two face-down piles of 26 cards.
  2. Turn both top cards. Higher rank wins both cards; Aces are high and suits do not matter.
  3. On equal ranks, each side places one card face down and another face up. Repeat if those face-up ranks also tie.
  4. The winner of a battle takes its full pile to the bottom of their deck.
  5. A player unable to finish a war loses; equal shortages are a draw. A round also ends in a draw after 500 battles.
  6. Use New round for another shuffled deal.

Getting comfortable with the controls

Keep the goal in view while choosing a move. Press Turn cards for one battle, or Play 10 battles to advance ten battles without choosing cards.

A useful example

Use the controls beside the game rather than guessing the rules. If both players reveal a nine, each hides one card and reveals a second. A king then beats a seven and takes the full pile. Try the rule on the board, then read the next instruction.

A useful caution

Read the position before choosing your next action. You cannot choose a card from the pile. War depends on the dealt order, not a discard strategy. The game area remains available above the explanation.

Questions that come up during play

What is the aim of War?

Win both face-up cards with the higher rank and try to collect the whole deck. The game is played locally in your browser.

On this page, how do the controls work?

Press Turn cards for one battle, or Play 10 battles to advance ten battles without choosing cards. The instructions above use these same rules.

For this game, can you show an example?

If both players reveal a nine, each hides one card and reveals a second. A king then beats a seven and takes the full pile. No download or player account is required.

For this game, which mistake should I avoid?

You cannot choose a card from the pile. War depends on the dealt order, not a discard strategy. No download or player account is required.

What rules and limits are used here?

A free two-player comparison game. One face-down card per war; 500-battle draw limit prevents an indefinitely long round. No money or prizes. A new round resets the current game.

On this page, how many people can play here?

You vs computer. This is local browser play, not internet matchmaking. You can start a new round from the game controls.

During a round, is Ace high?

Yes. The order runs from two through king to Ace; suits are ignored. The controls work with mouse or touch.

On this page, how many face-down cards are used for a tie?

One, followed by one face-up card. This is the chosen war procedure for this table. The instructions above use these same rules.

On this page, why was the round drawn?

Both players ran short at the same point in a war, or the 500-battle limit was reached. Scores here do not represent cash or prizes.

During a round, can I choose which card to play?

No. Each battle turns the next top card from each face-down pile. No download or player account is required.