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The essentials of playing Declaration Practice

Try a more deliberate round

Before making a move, check the cards in view. All cards need a non-overlapping grouping, at least two sequences and at least one pure sequence. Use another round to revisit a decision.

What you are aiming for

Check whether a complete 13-card hand can satisfy every declaration requirement. The same rule applies on a phone and on a computer. Before making a move, check the cards in view.

From the start of a round

  1. Start a 10-question session. Read the visible rule label and wild rank, if shown.
  2. All cards need a non-overlapping grouping, at least two sequences and at least one pure sequence.
  3. Study the complete hand before answering. Choose Valid or Not valid.
  4. Read the explanation after submitting. Each question accepts one submitted answer.
  5. Continue to the tenth question for a session score; start another session for a new selection.

Keyboard and screen controls

Tap the answer buttons or selected card; the deadwood exercise uses a numeric input. Next question appears after an answer. Check the relevant controls before continuing. Work at your own pace.

One way to understand the rules

Example hand: 10♣ 3♦ 4♣ 6♣ 4♥ Q♦ Q♠ A♥ 8♦ Joker K♥ 2♥ 6♦. Wild rank 11. No full grouping meets the two-sequence and pure-sequence requirement. The penalty for this hand is 80 points. Return to the explanation when a decision is unclear.

Keep this in mind

For a calm first round, focus on one decision. Do not judge only the best three cards; every remaining card matters. Use another round to revisit a decision.

More answers before you play

What is the aim?

Check whether a complete 13-card hand can satisfy every declaration requirement. Take a moment to read the table. The same rule applies on a phone and on a computer.

How do I use the controls?

Tap the answer buttons or selected card; the deadwood exercise uses a numeric input. Next question appears after an answer. Before making a move, check the cards in view. The same rule applies on a phone and on a computer.

Which format is available?

500 stored and rule-checked questions; ten questions per session. Questions can repeat across sessions. Practice is solo, with no rating, cash reward or account. Treat this as a chance to practise one rule. Check the relevant controls before continuing.

What should I check before a move?

Do not judge only the best three cards; every remaining card matters. A clear plan starts with the current position. Return to the explanation when a decision is unclear.

Can you give an example?

One pure run, another joker-assisted run and two complete sets can cover a valid 13-card hand. Look at the complete hand before deciding. The same rule applies on a phone and on a computer.

How many questions are available?

This exercise contains 500 stored questions. A session selects ten without repeating within that session. Keep the active rule in mind. The same rule applies on a phone and on a computer.

Can I change a submitted answer?

No. Read the explanation, then continue. Start another session to practise again. Take a moment to read the table. Return to the explanation when a decision is unclear.

Are the answers checked against the rules?

All cards need a non-overlapping grouping, at least two sequences and at least one pure sequence. Treat this as a chance to practise one rule. Use another round to revisit a decision.

Will I always see new cards?

No. The bank is finite, so another session may include a previously played question. For a calm first round, focus on one decision. Take the next action only when the current step is clear.

What does the score measure?

The score is the number of correct answers in this ten-question session. It is not a skill certificate or a prediction of match results. Begin with the objective. Return to the explanation when a decision is unclear.